Marcus Cain
Game and Level Designer
Objective 4
Objective 4: Establish leadership, communication and project management skills by participating in team projects with students from other disciplines using industry-standard team and project management techniques.
I have completed this object by being part of two major game projects at UAT. The first project was The Great War, a historically accurate real time strategy game. My role on this team was audio manager. The next major project I was part of was World of Martz, an open arena 3D fighting game. My role on this team was particle effects creator, and 2D weapon concept artist. On both teams we would meet up and discuss our progress on our tasks. Then once a task is done or in progress we would document our progress in Axosoft. All of our documentation was kept on Google Drive. Below is some of my artwork while being on the World of Martz team and free sound used in The Great War. Also posted are the Game Design Docs for both games.
Explosion Sound-The Great War
Death Sound-The Great War
Rapture-The Great War
This is a 2D weapon concept for one of the characters in World of Martz. Rokujow, The Old King's Son. Rokujow's power is darkness. When making this blade I wanted to show a dark aura coming from this blade. I added a purple glow to show his power.
This is a 2D weapon concept for one of the characters in World of Martz. Capreolum, The Royal Guard. When making this dagger I wanted the blade to give off a sense of danger. When looking at this weapon it makes people feel like they do not want to be cut by this blade.
This is a 2D weapon concept for one of the characters in World of Martz. Kanius, the Dimensional Elite. This character's power is fire. The red of the blade reflects his power and so does the sun symbol on the blade.