Marcus Cain
Game and Level Designer
Objective 5
Objective 5: Demonstrate high-level writing and analysis skills to promote the creation of clear, concise documentation and strong communication of design elements and mechanics to both programming and art team members.
School Rivals Game Design Doc
"Run and Gun" Game Design Doc
I have completed this objective by creating a full game design doc, and a game design doc when making a level. Both documents explain to both artist, game designers, and programmers what I would want if I were to create this game. In the first game design doc I have a table of contents so the team will know what to look for when they begin creation. For the artist I have in detail the art style I want my game to be in along with reference images. For the programmers I list what programming language I want the game to be in along with what mechanics I want in the game. Lastly I list how many characters I want in the game, what I want them to do and what I want them to look like. In the game design doc for the level "Run and Gun" I explain what I need in the level, what I'm drawing inspiration from, and what assets are already made.